The World Saving Gamathon - INFOLOGY-INFOLOGIE
Communication Dans Un Congrès Année : 2023

The World Saving Gamathon

Résumé

This workshop will aim at co-thinking and co-designing future "games that will save the world", i.e. instances of games that may globally tackle the most crucial contemporary challenges : poverty, consumerism, inequality, resources' depletion & greediness, short-termism, oppression and violence, etc. The targets will be co-chosen, as well as the quality criteria. It is not based on a given game or apparatus, outside the proposed methodology. Four stages are planned, held by sub groups: 1. Sharing visions and criteria: what we aim at 2. Sharing good practices, good examples, good case studies 3. Building shell, bricks, tips and tricks, use strategy 4. Gathering and integrating the bits 5. Comparing and challenging the results Different games can be designed. All shared elements will be put automatically in licence CC by-nc-sa. Results will be published online with the name of contributors.
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Dates et versions

hal-04231626 , version 1 (06-10-2023)

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  • HAL Id : hal-04231626 , version 1

Citer

Nils Ferrand. The World Saving Gamathon. ISAGA 2023 - Simulation and Gaming for Social and Environmental Transitions, Nicolas Becu - LIENSS - Université de la Rochelle, Jul 2023, La Rochelle, France. pp.1-46. ⟨hal-04231626⟩
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