A. Bibliography, [. Andrews, and P. G. Kry, Policies for goal directed multi-finger manipulation. Workshop on Virtual Reality Interaction and Physical Simulation, 2012.

G. [. Angelidis, M. P. Wyvill, and . Cani, Sweepers: Swept deformation defined by gesture, Graphical Models, vol.68, issue.1, pp.2-14, 2005.
DOI : 10.1016/j.gmod.2005.08.002

URL : https://hal.archives-ouvertes.fr/inria-00402589

A. [. Borst and . Indugula, Realistic virtual grasping, Virtual Reality, pp.91-98, 2005.

A. [. Borst and . Indugula, A Spring Model for Whole-Hand Virtual Grasping, Presence: Teleoperators and Virtual Environments, vol.91, issue.1, pp.47-61, 2006.
DOI : 10.1037/0033-2909.88.3.638

D. Berganicisco and B. Innocenli, Grasping and moving objects in virtual environments: a preliminary approach towards a realistic behaviour, Robot and Human Communication, pp.44-49, 1994.

S. [. Burns, A. T. Razzaque, and . Panter, The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy, Presence: Teleoperators and Virtual Environments, vol.81, issue.1, pp.1-15, 2006.
DOI : 10.1037/0033-2909.88.3.638

. Btg-+-12-]-l, A. Ballan, J. Taneja, L. Gall, M. Van-gool et al., Motion capture of hands in action using discriminative salient points, proceedings of European Conference on Computer Vision, pp.640-653, 2012.

M. Cani and A. Angelidis, Towards virtual clay, ACM SIGGRAPH 2006 Courses on , SIGGRAPH '06, pp.67-83, 2006.
DOI : 10.1145/1185657.1185676

URL : https://hal.archives-ouvertes.fr/inria-00537442

J. E. Chadwick, D. R. Haumann, and R. E. Parent, Layered construction for deformable animated characters, ACM SIGGRAPH Computer Graphics, vol.23, issue.3, pp.243-252, 1989.
DOI : 10.1145/74334.74358

]. G. Dc04a, M. P. Dewaele, and . Cani, Interactive global and local deformations for virtual clay, Graphical Models, vol.66, issue.6, pp.352-369, 2004.

. Dc-+-04b-]-g, M. P. Dewaele, and . Cani, Virtual clay for direct hand manipulation Dewaele. Modelisation, suivi et simulation d'objets articules et deformables : Application au modelage reel d'une argile virtuelle, 2004.

M. [. Flanagan, R. S. Bowman, and . Johansson, Control strategies in object manipulation tasks, Current Opinion in Neurobiology, vol.16, issue.6, pp.650-659, 2006.
DOI : 10.1016/j.conb.2006.10.005

]. G. Fis05 and . Fischer, Electromagnetic tracker characterization and optimal tool design, 2005.

P. Fuchs and G. Moreau, Le traite de la realite virtuelle. Les Presses de l'Ecole des Mines de Paris, 2004.
URL : https://hal.archives-ouvertes.fr/hal-00753740

J. P. Gourret, N. Magnenat-thalmann, and D. Thalmann, Simulation of object and human skin formations in a grasping task, ACM SIGGRAPH Computer Graphics, vol.23, issue.3, pp.21-30, 1989.
DOI : 10.1145/74334.74335

G. Hillebrand, M. Bauer, K. Achatz, and G. Klinker, Inverse kinematic infrared optical finger tracking, proceedings of Int. Conf. Humans and Computers, 2005.

Z. Huang, R. Boulic, and N. Magnenat-thalmann, A Multi-sensor Approach for Grasping and 3D Interaction, proceedings of Proc. Computer Graphics International, 1995.
DOI : 10.1016/B978-0-12-227741-2.50021-9

D. [. Izadi, O. Kim, and . Hilliges, KinectFusion, Proceedings of the 24th annual ACM symposium on User interface software and technology, UIST '11, pp.559-568, 2011.
DOI : 10.1145/2047196.2047270

B. [. Jacobs, . J. Froehlich, M. Jacobs, B. Stengel, and . Froehlich, A soft hand model for physically-based manipulation of virtual objects A generalized god-object method for plausible finger-based interactions in virtual environments, proceedings of Virtual Reality Conference, pp.11-18, 2011.

]. P. Kp06a, D. K. Kry, and . Pai, Grasp recognition and manipulation with the tango, Experimental Robotics, pp.551-559, 2006.

]. P. Kp06b, D. K. Kry, and . Pai, Interaction capture and synthesis, ACM Transactions on Graphics, vol.25, pp.872-880, 2006.

A. [. Kry, A. Pihuit, and . Bernhardt, HandNavigator, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, VRST '08, pp.53-60, 2008.
DOI : 10.1145/1450579.1450591

URL : https://hal.archives-ouvertes.fr/inria-00336348

K. [. Lopes and . Brodlie, Improving the robustness and accuracy of the marching cubes algorithm for isosurfacing. Visualization and Computer Graphics, IEEE Transactions on, vol.9, issue.1, pp.16-29, 2003.

]. A. Lcr-+-00, S. Lecuyer, I. Coquillart, A. Rocquencourt, P. Kheddar et al., Pseudo-haptic feedback: Can isometric input devices simulate force feedback? In proceedings of Virtual Reality Conference, pp.83-90, 2000.

B. [. Moehring and . Froehlich, Enabling functional validation of virtual cars through Natural Interaction metaphors, 2010 IEEE Virtual Reality Conference (VR), pp.27-34, 2010.
DOI : 10.1109/VR.2010.5444819

K. [. Mizutori, Y. Hirota, and . Ikei, Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment, 2012 18th International Conference on Virtual Systems and Multimedia, pp.79-86, 2012.
DOI : 10.1109/VSMM.2012.6365910

S. [. Newcombe, O. Izadi, and . Hilliges, KinectFusion: Real-time dense surface mapping and tracking, 2011 10th IEEE International Symposium on Mixed and Augmented Reality, pp.127-136, 2011.
DOI : 10.1109/ISMAR.2011.6092378

M. Prachyabrued and C. W. Borst, Dropping the ball: Releasing a virtual grasp, 2011 IEEE Symposium on 3D User Interfaces (3DUI), pp.59-66, 2011.
DOI : 10.1109/3DUI.2011.5759218

C. [. Prachyabrued and . Borst, Visual interpenetration tradeoffs in whole-hand virtual grasping, 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp.39-42, 2012.
DOI : 10.1109/3DUI.2012.6184182

]. A. Pih07 and . Pihuit, La sculpture virtuelle... a portee de main, 2007.

A. Pusch, O. Martin, and S. Coquillart, Hemp -hand-displacement-based pseudohaptics: A study of a force field application, 3D User Interfaces, pp.59-66, 2008.
URL : https://hal.archives-ouvertes.fr/hal-00642219

C. [. Pollard, V. B. Mellon, and . Zordan, Physically based grasping control from example, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '05, pp.311-318, 2005.
DOI : 10.1145/1073368.1073413

[. Pakdel, F. Faramarz, and . Samavati, Incremental subdivision for triangle meshes, International Journal of Computational Science and Engineering, vol.3, issue.1, pp.80-92, 2007.
DOI : 10.1504/IJCSE.2007.014467

F. [. Sreng, J. L. Bergez, and . Garrec, Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact, Proceedings of the 2007 ACM symposium on Virtual reality software and technology , VRST '07, pp.165-173, 2007.
DOI : 10.1145/1315184.1315215

J. Sreng, A. Lecuyer, and C. Megard, Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations, IEEE Transactions on Visualization and Computer Graphics, vol.12, issue.5, pp.1013-1020, 2006.
DOI : 10.1109/TVCG.2006.189

S. [. Sederberg and . Parry, Free-form deformation of solid geometric models, ACM SIGGRAPH Computer Graphics, vol.20, issue.4, pp.151-160, 1986.
DOI : 10.1145/15886.15903

S. [. Tarrin, S. Coquillart, and . Hasegawa, The Stringed Haptic Workbench: a New Haptic Workbench Solution, Computer Graphics Forum, vol.3, issue.1, pp.583-589, 2003.
DOI : 10.1109/2.391040

]. W. Tsa05 and . Tsang, Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion, 2005.

J. [. Wang and . Popovic, Real-time hand-tracking with a color glove, ACM Transactions on Graphics, vol.28, p.63, 2009.