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Master Thesis

Anticiper la naissance par une expérience virtuelle : l'exemple du jeu sérieux Born To Be Alive®

Abstract : Anticipate birth with a virtual experience: The example of the serious game, Born To Be Alive® - Background: Serious games are being used more and more in education, especially in medicine. Most of the nulliparous women followed during pregnancy belong to the Net Generation and share common values and behaviours such as inquisitiveness, need for connection, respect and family. These traits legitimize the use of serious games, such as Born To Be Alive®, in prenatal education and formed the basis for this study. Research design and method: A descriptive qualitative study was conducted at the University Hospital of Cochin to explore women and midwives' experiences of using Born To Be Alive®. The aim of this research was to describe current use of Born To Be Alive® and suggest adjustments to optimize the game. Ten women who used Born To Be Alive® before giving birth were interviewed. Eleven midwives or graduating students were also interviewed after they watched a descriptive video of Born To Be Alive®. The transcripts of those interviewed and emails from others patients who used Born To Be Alive® but were not interviewed formed the raw data for this study. The data were independently analysed and classified by themes. Results: Experiences about using Born To Be Alive® are mostly positive, but some modifications are recommended in content and design. Using Born To Be Alive does not exempt women from going to the midwives' lessons, it is only a supplementary teaching tool. The generation patients belong to was not linked to appreciation of the game. However, nulliparity had a high impact on response to the game. Born To Be Alive might be a good way to prepare for birth by providing theoretical and emotional content. Conclusions: Born To Be Alive® merits more advertising targeted at professionals and patients, since this game, when associated with prenatal education, would provide a better knowledge base for our patients. It would remove misconceptions about labour and delivery. Using this game can be comforting for pregnant women but it is not suitable for all patients, so interaction with a midwife is essential. Moreover, this study has been conducted only on patients of a high socio-economic status and on midwives working in hospitals, so further studies are needed to provide more representative data.
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Submitted on : Wednesday, July 2, 2014 - 7:13:35 PM
Last modification on : Friday, June 26, 2020 - 4:44:02 PM
Long-term archiving on: : Thursday, October 2, 2014 - 11:55:49 AM


  • HAL Id : dumas-01017622, version 1


Marine Ancona. Anticiper la naissance par une expérience virtuelle : l'exemple du jeu sérieux Born To Be Alive®. Gynécologie et obstétrique. 2014. ⟨dumas-01017622⟩



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