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Master Thesis

Les jeux vidéo: support de rééducation de la dyslexie ?

Abstract : This study concerns a new possible support of reeducation within the framework of the dyslexia care. In agreement with the works led on the importance of the visuo-attentionnel treatment in the written words recognition, this search has for objective to highlight the influence of a visuo-attentionnel reeducation by the action video games on capacities lexicons of two dyslexics children 10 and 11 years old and of the same school level. To do it, we administered a training of 12 hours, distributed on 16 sessions of 45 minutes, with the video game Rayman raving rabbits ©. To appreciate their evolution, we realized an evaluation of their lexicon and visuo-attentionnel level at the beginning and at the end of the training from standardized tests and from a test of evaluation of the span visuo attentionnel not validated. The results of this study show an improvement of both hillsides at both participants. Our memory opens the way to a new support of reeducation of the visual attention in orthophony, the video game.
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Contributor : Bu Carreire Université de Bordeaux <>
Submitted on : Friday, July 18, 2014 - 11:49:27 AM
Last modification on : Wednesday, August 23, 2017 - 4:33:07 PM
Long-term archiving on: : Monday, November 24, 2014 - 7:51:38 PM


  • HAL Id : dumas-01025690, version 1



Caroline Mellor. Les jeux vidéo: support de rééducation de la dyslexie ?. Sciences cognitives. 2014. ⟨dumas-01025690⟩



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