Jeux-vidéo et territoires : du tourisme virtuel à l'empathie territoriale

Abstract : From Hyrule to Azeroth, from Isère to the city of Tours, this text aims to cross different disciplines such as urbanism, architecture, geography and video-game to find common proving grounds. In this text we will develop and analyse definitions of the terms territory, landscape, inhabiting and video-game. Our goal is to analyse cases where video-game do represent a territory or the life of its inhabitants. Between dérive and hack, we will intent to know how to use and make video-game as a tool at the city or the territory scale accessible for the many.
Keywords : Empowerment
Document type :
Master Thesis
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Submitted on : Thursday, July 13, 2017 - 1:03:45 PM
Last modification on : Wednesday, March 6, 2019 - 1:45:16 PM
Document(s) archivé(s) le : Friday, January 26, 2018 - 5:21:01 PM


  • HAL Id : dumas-01561816, version 1


Jérémy Chauvet. Jeux-vidéo et territoires : du tourisme virtuel à l'empathie territoriale. Architecture, aménagement de l'espace. 2017. ⟨dumas-01561816⟩



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