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Master Thesis

Apprendre à localiser par le jeu

Abstract : Geography is an academic discipline which uses educational games to develop and encourage learning process. The experiment aims to show that a game using localisations would allow to memorise the name of a place and its localisation. In order to try this supposition, a game has been created using the European map as board game. Playing, pupils read localisations to connect European cities. The aim of this game is to memorise the name of European capitals and to locate some countries, some capitals and some cities. The results show that the game stimulates the memorisation of the name of the capitals. However, results show that read the localisation is not enough to learn how to locate. In fact, it has been noted this learning is a long and complex process which needs the handling of the localisations. Pupils doesn’t have to only read but they have to try to locate in order to acquire this procedural skill.
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Master Thesis
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https://dumas.ccsd.cnrs.fr/dumas-01739950
Contributor : Uga - Bu Professorat Éducation <>
Submitted on : Wednesday, March 21, 2018 - 3:01:36 PM
Last modification on : Wednesday, July 15, 2020 - 1:12:02 PM
Long-term archiving on: : Thursday, September 13, 2018 - 10:14:27 AM

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  • HAL Id : dumas-01739950, version 1

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Pauline Lefebvre. Apprendre à localiser par le jeu. Education. 2017. ⟨dumas-01739950⟩

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