Le jeu de rôle, un outil pédagogique pour l’acquisition des compétences

Abstract : The role play conveys the participants to embody a character in an imposed context. Set up during the class, it allows the students to better understand a historical character, a point of view, a context, or even a certain methodology. Indeed, this kind of activity aims to make someone adopt a new perspective on her or his identity : the students feel safe, away from their daily lives and from eventual complexes about a subject or from school in general. They can fully be involved in the game, make suppositions, and even mistakes without feeling any sense of failure. The important part is then to analyse the « return to reality » : do the students still remember the knowledge and the methodology gained during the role play or do they not succeed to make the connection between the game and the educational objectives ?
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Master Thesis
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https://dumas.ccsd.cnrs.fr/dumas-01940226
Contributor : Uga - Bu Professorat Éducation <>
Submitted on : Friday, November 30, 2018 - 10:13:55 AM
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  • HAL Id : dumas-01940226, version 1

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Aude Furlan. Le jeu de rôle, un outil pédagogique pour l’acquisition des compétences. Education. 2018. ⟨dumas-01940226⟩

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