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Master Thesis

Jeux vidéo en ligne : l’apprentissage d’une nouvelle langue. Le cas des joueurs francophones

Abstract : As a recreational activity, video games have become increasingly popular worldwide. However, beyond entertainment can also be found a real language learning. When they play together, i.e. in online multiplayer video games, gamers have to communicate in order to set up a strategy that will bring them the victory. This kind of communicative action shows a true terminological effervescence that is in constant evolution, through the use of anglicisms, loan translations, derivatives, language borrowings and neologisms. This research work focuses on the experience of Francophone players in a predominantly English-speaking environment. We chose to study four games: Dofus, League of Legends, Overwatch and World of Warcraft. They have in common the fact that players need to communicate in order to establish strategies to win and progress in the game. We want to know what the most used strategic terms are, how players learn them and if they translate them when they play with French speakers or not. It turns out that French-speaking players actually use many anglicisms, out of habit or lack of French equivalents, but also in order to communicate more effectively. Players learn these terms during the game, they help each other and show great adaptability. Some terms are even gallicized, which creates a hybrid language that only insiders understand and use correctly: the gamer community.
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Master Thesis
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Submitted on : Tuesday, December 8, 2020 - 1:54:38 PM
Last modification on : Sunday, March 28, 2021 - 3:07:40 AM


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  • HAL Id : dumas-03046429, version 1




Charlotte Liétard, Lucie Secondat de Montesquieu, Marie Traissac, Julie Guillaume. Jeux vidéo en ligne : l’apprentissage d’une nouvelle langue. Le cas des joueurs francophones. Linguistique. 2020. ⟨dumas-03046429⟩



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