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Master Thesis

Le jeu, un choix pédagogique au service des compétences d'histoire

Abstract : Including children in their learning methods is an essential aim. According to the curriculum of cycle 3, in History lessons, "interpreting documents" is an important skill. Educational games seem to have a lot of advantages for children’s progress. That’s why I’m wondering: is the game a good pedagogical choice to make them learn History skill in cycle 3 ? The experimentation is to make half of the class play and the other half work with an traditional lesson. The game was mainly created to practice the skill of "interpreting History documents", such as the lesson. Some data are collected thanks to a pre-test and post-test and seem to reveal that children who played progress better than the others. It’s a global conclusion which tends to confirm the hypothesis. A skill is composed of knowledge, ability, and aptitude and an educational game seems to make children work on those three different aspects. It can also develop interdisciplinary skills (as language, respect, ...). To use educational games the teacher has to change his posture, for the children to be more autonomous in their learning. Using an educational game appears to be pertinent to make children motivated and being actor of their learnings.
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Submitted on : Friday, January 29, 2021 - 11:46:05 AM
Last modification on : Thursday, August 12, 2021 - 3:20:07 AM


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  • HAL Id : dumas-03125218, version 1



Albane Prigent-Decherf. Le jeu, un choix pédagogique au service des compétences d'histoire. Sciences de l'Homme et Société. 2018. ⟨dumas-03125218⟩



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