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Master Thesis

Participation et apprentissage en jeu de rôle grandeur nature. Étude de cas du larp itinérant et historique Legion

Abstract : A niche hobby, live action role-playing games or "larp" has been relatively little studied by research in the sciences of education. This board game has the interesting specificity of involving the body in an intercreative and theatrical activity (Caïra, 2007; Kapp, 2013; David, 2015, 2016; Harviainen et al., 2018). Studying the individual and social participation processes that take place before, during and after a larp can help us understand the learning processes in an informal learning situation (Schugurensky, 2007; Brougère, 2009, 2016). We base our analysis on an auto-ethnographic participation-observation method, expanded by interviews with players and designers of the larp Legion (Rolling, 2016). This larp is organized as a winter walk in the Czech Republic to experience a Czech historical story and, by its corporeality, constitutes an example easily differentiated from a board game or a tabletop role-playing game. Our analysis leads to understand how the device encourages self-directed learning to “better” participate in the ludic and theatrical mechanisms proposed, and promotes the constitution of ephemeral communities of practice (Lave, Wenger, 1991; Wenger, 2005; Berry, 2008) whose discussions and debriefing contribute to social, emotional and cognitive learning. The methodology used opens the way to possible associations between research practices and larp role play practices.
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Master Thesis
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Submitted on : Wednesday, April 7, 2021 - 10:56:11 AM
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Mémoire Michael Freudenthal -...
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  • HAL Id : dumas-03191475, version 1



Michael Freudenthal. Participation et apprentissage en jeu de rôle grandeur nature. Étude de cas du larp itinérant et historique Legion. Sciences de l'Homme et Société. 2020. ⟨dumas-03191475⟩



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