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Master Thesis

Simulation Comportementale dans les Environnements Virtuels

Abstract : This document explores the use of Behavior Trees as a suitable technique for behavioral simulation of non-player characters, in the context of Serious Games programming. Our main objective is to propose a proper, extensible, reusable and simple behavioral method that would aid us in the generation of scripted adaptive autonomous agents, as well as in the successful transmision of Serious Game content. Here, we present the basis of such behavioral method and implementation based on the concept of coroutines and developped under the Unity3D Game Engine. Finally we introduce a simple use case based on a Serious Game concept that has as main objective to show the proper way for a passenger to take the subway.
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Contributor : Co-Responsables Du Mri V. Gouranton Et S. Blazy Connect in order to contact the contributor
Submitted on : Friday, August 24, 2012 - 2:27:17 PM
Last modification on : Wednesday, June 1, 2022 - 4:12:28 AM
Long-term archiving on: : Sunday, November 25, 2012 - 2:36:45 AM


  • HAL Id : dumas-00725251, version 1


Pamela Carreño Medrano. Simulation Comportementale dans les Environnements Virtuels. Modélisation et simulation. 2012. ⟨dumas-00725251⟩



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