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Master Thesis

Interactive Physically-based Simulation of Virtual Objects Torsion

Abstract : In the elds of virtual reality, physically-based simulation focuses on reproducing the motion and properties of real objects in virtual environments. Until now, various physically-based models of mechanical phenomena have been proposed in the literature, simulating several physical properties such as rigid, fluid or deformable behaviors of the multiple real-life objects. In this master thesis, we propose to simulate the torsion of any deformable object and its haptic rendering. We intend to create haptic and visual rendering of a virtual environment, in which objects can be twisted, either by the user or by the action of other objects of the environment. Our two contributions are first the introduction of a novel constraint for torsion modeling in a physically-based simulation, and second a novel coupling scheme for haptic rendering of 3D virtual object torsion.
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Master Thesis
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Contributor : Co-Responsables Du Mri V. Gouranton Et S. Blazy Connect in order to contact the contributor
Submitted on : Wednesday, August 28, 2013 - 11:18:36 AM
Last modification on : Tuesday, June 15, 2021 - 4:06:05 PM
Long-term archiving on: : Monday, December 2, 2013 - 8:48:58 AM


  • HAL Id : dumas-00854822, version 1


Benoît Le Gouis. Interactive Physically-based Simulation of Virtual Objects Torsion. Graphics [cs.GR]. 2013. ⟨dumas-00854822⟩



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