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Master Thesis

La ludification de contenus didactiques sur supports mobiles

Abstract : This professional Master's thesis discusses the use of educational games on mobile medium and their impact on the spreading of knowledge. It is based on a four-month work experience with the company DigiSchool, a french digital education leader, and particularly on the draft mobile game StoryGéo for the attention of children of 11-18 years. Throughout five parts, this work gives food for thought about the game as an asset in learning environment, but also reveals the difficulty that may represent the adaptation of educational contents according to educational choices and medium used.
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Master Thesis
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https://dumas.ccsd.cnrs.fr/dumas-01104915
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Submitted on : Monday, January 19, 2015 - 2:27:56 PM
Last modification on : Tuesday, May 11, 2021 - 11:36:17 AM
Long-term archiving on: : Friday, September 11, 2015 - 7:15:25 AM

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  • HAL Id : dumas-01104915, version 1

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Mélanie Imbert. La ludification de contenus didactiques sur supports mobiles. Sciences de l'Homme et Société. 2014. ⟨dumas-01104915⟩

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