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Master Thesis

Troubles du spectre autistique et réalité virtuelle. Risque de pratique excessive des jeux vidéo chez les adolescents avec TSA ?

Abstract : OBJECTIVES : To compare excessive video gaming (EVG) between a group of adolescents with Autistic Spectrum Disorders (ASD) and an adolescents control group. METHODS : 40 subjects aged 11-18 years, diagnosed with ASD (DSM-5 and ICD-10 criteria) and 40 control subjects matched for age and sex were included. The subjects were evaluated using the Quotient of Autism (AQ) that assesses the severity of ASD, the Empathy Quotient (EQ), which evaluates the capacity for empathy and GRIFFITHS EVG questionnaire. The questionnaires were completed by parents of adolescents with ASD and controls. RESULTS : the frequency of EVG (scores greater than 4 in the GRIFFITHS questionnaire) was higher (40 %, n=16) in the ASD group subjects than in the control group subjects (12.5 %, n=5, p=0.005), in particular for the video game “action” type (p=0.014). The average scores of the EVG GRIFFITHS questionnaire were higher in the ASD group subjects than in the control group subjects (p=0.008). The ASD subgroup subjects with EVG had higher average scores in AQ questionnaire autistic symptomatology (p=0.009), higher alterations in social skills AQ sub-score (p=0.02) and higher attention to detail AQ sub-score (p=0.02) compared to the ASD subgroup subjects without EVG. CONCLUSIONS : The PEJV are more frequent in adolescents with ASD than control adolescents. Adolescents with ASD and associated EVG have lower social skills and greater attention to detail than subjects with ASD without EVG.
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https://dumas.ccsd.cnrs.fr/dumas-01302490
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Submitted on : Thursday, May 19, 2016 - 10:11:15 AM
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  • HAL Id : dumas-01302490, version 1

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Julien Pottelette. Troubles du spectre autistique et réalité virtuelle. Risque de pratique excessive des jeux vidéo chez les adolescents avec TSA ?. Médecine humaine et pathologie. 2015. ⟨dumas-01302490⟩

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