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Master Thesis

Tutoriels et médiations ludiques, la transmission des règles dans les jeux vidéo

Abstract : Only through their interaction with the video game itself do players discover the underlying rules that shape it. Learning by doing doesn’t apply to other types of games, where rules must be known in advance and understood before the game can happen. How to make sure the player of a videogame correctly interprets the rules and experiences the game built around this ruleset ? The use of different type of game mediations helps communicate the rules of the game : mediation through semiotics and technics, and mediation through intervention. By use of technical and semiotic mediation, the game creator uses semiotic entities inside the game structure to create a learning space for the rules : video game tutorials. Mediation through intervention, understood as the use of a third party, reinforces, corrects and adapts tutorials to the game players when needed. The study of two different sets of games and the use of the semio-pragmatic analytical famework are critical to understanding how mediations are built, and what the relation between the creator, the rules and the player is.
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Master Thesis
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Contributor : Bibliothèque Yves de la Haye - Icm Grenoble Connect in order to contact the contributor
Submitted on : Monday, December 6, 2021 - 1:10:49 PM
Last modification on : Sunday, May 1, 2022 - 3:34:24 AM


ASON Marlene.pdf
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  • HAL Id : dumas-03467093, version 1


Marlène Ason. Tutoriels et médiations ludiques, la transmission des règles dans les jeux vidéo. Sciences de l'information et de la communication. 2020. ⟨dumas-03467093⟩



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