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Master Thesis

Les jeux numériques sérieux, des outils au service de l’Éducation au Développement Durable

Abstract : Education for Sustainable Development (ESD) is all the more fashionable subject as it has been well reformed in recent years. As all complex topic, teaching requires a systemic approach. At the dawn of a digital era, education must be adapted to new generations. That's why serious games have become more popular and that we are discovering more and more relevant. Numerous of serious digital game designers are interested in ESD and projects are gradually blooming. We looked at one of them, Clim'way, which has many advantages, including "thinking locally to act globally". For this purpose, we try to answer the following question: "The learning of ESD in college (France) through serious digital games: what impact for learners? ". After defining the major concepts related to ESD and the use of serious digital games, we will present our methodology to obtain the necessary data in order to answer the question. Afterwards, we will present a collection of data that includes student productions using the game and on another side during a complex task. We will analyze the impact of this game and the pedagogical approaches taken on the mobilization of SCCCC core skills and the acquisition of knowledge related to ESD notions. Finally, we will let's discuss the results obtained and study the limits.
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Master Thesis
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Contributor : Bibliothèque Inspé Académie Nantes <>
Submitted on : Wednesday, July 18, 2018 - 2:07:05 PM
Last modification on : Thursday, May 14, 2020 - 7:06:03 AM


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  • HAL Id : dumas-01843030, version 1


Stéphanie Erdn, Audrey Boulant. Les jeux numériques sérieux, des outils au service de l’Éducation au Développement Durable. Education. 2018. ⟨dumas-01843030⟩



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